Įdited by Ruftinator, 13 August 2016 - 04:52 pm. Select all the files that start with 'cc' Move these files to the Creation Club folder Once complete, your folders should look like the picture below. Open the Stock Game folder and go into the Data folder. FNIS :: The Elder Scrolls V: Skyrim Special Edition General Discussions Content. Create a new mod called Creation Club Right click on the mod and open it in explorer. I wouldn't mind using NMM too much (if it would be the solution), but like i said, that would get very annoying after a while. For Non-FNIS & Non-Nemesis Users: Install TK Dodge RE with Mod Manager. If there is anything needed for a solution to come, just post it here so i can provide the needed information. i have yet to try using NMM though, but if i would have to use that to have FNIS work properly i would rather not use it because that would probably become very annoying after a while. i also tried running it without MO to see if that would work, that also didn't work. i have tried multiple things now but haven't come across a solution as of yet, i tried an older version of FNIS (6.2 instad of 6.3) to see if that would work, it didn't. By clicking View Page, you affirm that you are at least eighteen years old. sadly, trying them made my character T-pose (as mentioned above). Solved Character constantly T-poses when using FNIS with Mod Organizer :: The Elder Scrolls V: Skyrim General Discussions The Elder Scrolls V: Skyrim Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. For each Alternate Animation you want to change anim events for, you have to add one command to the mod's animation list. the way i installed them is as follow: i enabled the mods that needed FNIS in MO, ran FNIS and updated the FNIS Behavior (with GENDER and SKELETON patches), installed the file's from the Overwrite folder in MO, enabled them and tried them. Fortunately for us all, Skyrim and Skyrim SE use the same behaviors (only translated into different hkx format) Now you can modify the anim events for Alternate Animations in the behavior files. so vanilla animations like running, jumping and swinging a sword work just fine. like the title says, my character T-pose's when using the added animations. I recently installed a couple of animation mods to (edited:) Skyrim using FNIS and MO.
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